City: Nyriad Castle

Nyriad Castle

Nyriad Castle
Example Sylvin architecture.
StateSylvan
ProvenceDāmêvr Kingdom
Sub ProvenceNō̌gyaw̄wē Dutchy
RegionS̺a Chyohæ Moorland
Founded1277
Community LeaderLord Chnts Hopton
Area33 km2 (13 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation3678 m (12066 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population7986
Population Density242 people per km2 (614 people per mi2)
Town AuraAbjuration
Naming
Native nameNyriad Castle
Pronunciation/nadrid/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Nyriad Castle (/nadrid/ [Translation Unavailable]) is a subtropical City located in Nō̌gyaw̄wē Dutchy, Dāmêvr Kingdom, within the Sylvan.

The name Nyriad Castle is derived from the Sylvin language, as Nyriad Castle was founded by Garêpí Spackman, who was culturaly Sylvin.

Climate

Nyriad Castle has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 11°C (51°F). Nyriad Castle receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Nyriad Castle covers an area of nearly 33 km2 (13 mi2), and an average elevation of 3678 m (12066 ft) above sea level.

Overview

Nyriad Castle was founded durring the late 14th century in fall of the year 1277, by Garêpí Spackman. The establishment of Nyriad Castle was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Garêpí Spackman struck deals with nearby nations and communities to establish Nyriad Castle as a prison colony.

Nyriad Castle was built using the conventions of Sylvin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Nyriad Castle is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Nyriad Castle is buildings are arranged within a network of premissive cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Nyriad Castle's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Nyriad Castle gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Nyriad Castle makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Nyriad Castle has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nyriad Castle has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nyriad Castle. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nyriad Castle's parks.

Nyriad Castle has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nyriad Castle.

Nyriad Castle has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nyriad Castle has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nyriad Castle has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nyriad Castle has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nyriad Castle has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nyriad Castle has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nyriad Castle has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nyriad Castle's public wards, blessings, and other arcane systems.

Nyriad Castle possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Nyriad Castle's grid is powered by a direct leyline tap.

Nyriad Castle's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Nyriad Castle has a first rate hospital which caters to anyone in need of long term medical care.

Nyriad Castle has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nyriad Castle's natural decorations nor waterways.

Nyriad Castle has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nyriad Castle has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nyriad Castle has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nyriad Castle's chapel was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, summer is recurring in Nyriad Castle.

The Spider, Assassin (Giant) near Nyriad Castle are known to be more aggressive than normal.

Nyriad Castle's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Summoning energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 16
  • Farmers: 22
  • Farm Laborer: 46
  • Hunters: 27
  • Milk Maids: 20
  • Ranchers: 10
  • Ranch Hands: 21
  • Shepherds: 19
    • Farmland: 32183 m2
    • Cattle and Similar Creatures: 1996
    • Poultry: 23958
    • Swine: 1597
    • Sheep: 79
    • Goats: 15
    • Horses, Mounts, and Beasts of Burden: 798

Craftsmen

  • Arms and Toolmakers: 16
  • Blacksmiths: 18
  • Bookbinders: 9
  • Buckle-makers: 10
  • Cabinetmakers: 18
  • Candlemakers: 30
  • Carpenters: 29
  • Clothmakers: 21
  • Coach and Harness Makers: 8
  • Coopers: 21
  • Copper, Brass, Tin, Zinc, and Lead Workers: 11
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 19
  • Farrier: 55
  • Furriers: 5
  • Glassworkers: 24
  • Gunsmiths: 17
  • Harness-Makers: 7
  • Hatters: 16
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 21
  • Locksmiths: 7
  • Matchstick makers: 12
  • Musical Instrument Makers: 11
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 11
  • Plasterers: 10
  • Pursemakers: 14
  • Roofers: 8
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 14
  • Scabbardmakers: 16
  • Scalemakers: 8
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 7
  • Shoemakers: 7
  • Soap and Tallow Workers: 26
  • Tailors: 35
  • Tanners: 10
  • Upholsterers: 12
  • Watchmakers: 11
  • Weavers: 22
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 10
  • Booksellers: 12
  • Butchers: 19
  • Chandlers: 19
  • Chicken Butchers: 21
  • Entrepreneurs: 8
  • Fine Clothiers: 22
  • Fishmongers: 20
  • Florists: 4
  • Potion Sellers: 13
  • Resellers: 39
  • Spice Merchants: 9
  • Wine-sellers: 15
  • Wheelwright: 12
  • Woodsellers: 7

Service workers

  • Bakers: 31
  • Barbers: 35
  • Coachmen: 11
  • Cooks: 33
  • Doctors: 16
  • Gamekeepers: 12
  • Grooms: 6
  • Hairdressers: 29
  • Healers: 20
  • Housekeepers: 25
  • Housemaids: 39
  • House Stewards: 23
  • Inns: 7
  • Laundry maids: 14
  • Maidservants: 27
  • Nursery Maids: 14
  • Pastrycooks: 28
  • Restaurateur: 36
  • Tavern Keepers: 38

Specialized Laborer

  • Ashworkers: 11
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 16
  • In-Town Couriers: 17
  • Long Haul Couriers: 16
  • Dockyard Workers: 16
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 21
  • Millers: 18
  • Miners: 18
  • Oilmen and Polishers: 12
  • Postmen: 18
  • Pure Finder: 10
  • Skinners: 24
  • Sugar Refiners: 4
  • Tosher: 12
  • Warehousemen: 30
  • Watercarriers: 16
  • Watermen, Bargemen, etc.: 23

Skilled Laborers

  • Accountants: 9
  • Alchemist: 11
  • Clerk: 17
  • Dentists: 8
  • Educators: 20
  • Engineers: 11
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 8
  • Pharmacist: 9
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 11
  • Civil Clerks: 18
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 18
  • Fixers: 9
  • Kami Clerk: 16
  • Landlords: 13
  • Lawyers: 9
  • Legend Keepers: 13
  • Militia Officers: 61
  • Monks, Monastic: 24
  • Monks, Civic: 27
  • Historian, Oral: 17
  • Historian, Textual: 9
  • Policemen, Sheriffs, etc.: 18
  • Priests: 33
  • Rangers: 10
  • Rat Catchers: 12
  • Scholars: 12
  • Spiritualist: 14
  • Slayers: 4
  • Storytellers: 33
  • Military Officers: 28

Cottage Industries

  • Brewers: 24
  • Comfort Services: 30
  • Enchanters: 8
  • Herbalists: 9
  • Jaminators: 26
  • Needleworkers: 27
  • Potters: 13
  • Preserve Makers: 23
  • Quilters: 11
  • Seamsters: 38
  • Spinners: 23
  • Tinker: 8
  • Weaver: 20

Artists

  • Actors: 8
  • Architects: 3
  • Bards: 12
  • Costumers: 5
  • Dancers: 9
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 3
  • Glaziers: 8
  • Inlayers: 7
  • Musicians: 27
  • Painters, Art: 4
  • Playwrights: 8
  • Sculptors, Art: 6
  • Wood Carvers: 31
  • Writers: 27

Produce Industries

  • Butter Churners: 29
  • Canners: 22
  • Cheesmakers: 27
  • Ice Merchants: 3
  • Millers: 18
  • Picklers: 13
  • Smokers: 10
  • Stockmakers: 9
  • Tobacconists: 13
  • Tallowmakers: 19

2945 of Nyriad Castle's population work within a Foundational Occupation.

4882 of Nyriad Castle's population do not work in a formal occupation, but do contribute to the local economy. 159 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Nyriad Castle is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Nyriad Castle's residents established a new industry 6 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the an Ailette of Mysticism, an an Ailette imbued with notable amounts of Mysticism energies was created near Nyriad Castle by in time immemorial, reportedly some time during the early 2nd century.

History